Gods and Goddesses

Each country has a god, goddess or multiple godlings. Sometimes neighbouring countries will share deities. Each profession claims a patron. Like Pre-Christian earth, gods and their related hierarchies come and go, gaining in importance or sinking into oblivion as societies change and evolve. This has resulted in enough gods and goddesses to fill not only a volume but an entire library, and it does. (The library is located appropriately enough on Godliness Boulevard in Thessalia, which not surprisingly runs parallel to Cleanliness Avenue, the road of washerwomen.)

The gods themselves reside on the eighth plane. Needless to say, this plane is bit congested, making the gods a trifle peevish at the best of times, and people go to great lengths to appease them. In truth, though, the many gods and goddesses are usually too caught up with their own internal disputes--usually involving real estate--to interfere with man. However, it is better not to draw a particular god's attention, especially by mucking about in what they would consider their particular area of expertise.

A further consequence of this continuous evolution of the gods/goddesses is that Renegades World can boast some pretty bizarre divinities. One former god, god of bureaucrats, was worshipped with enormous quantities of red tape. Under the unlikely title of Xdizqtojaljluhtkdlfaut--bureaucrats preferring not to be understood--this god reputedly had: the head of a stoat, the body of a gerbil, the wings of dodo, legs of a chicken and the brain of a pea. Others were worse, a horrific miscellany of churning parts.

As man has become more sophisticated, his gods have become more tidy. Current gods/goddesses include:

Og, the Iron god, whose symbol is the hammer. A warlike god, he is worshipped in the far north, common to both Norvon and Szatmar. He is the patron of berserkers, and vicariously of adventurers and mercenaries. Therefore, his worshippers may be found anywhere such people go, even in Daklha. Og is believed to imbue with his followers with fanatical strength and courage, and few who have faced them in conflict would argue the point, which would most likely be at the end of a dagger.

Ullr, the Bear god, is the primary god of Uri, but the bear also worshipped in the southern regions of Norvon. Less savage than Og, he is the god of perseverance and strength. His followers, who trust in his strength, believe all will eventually find the true god and do not seek converts, as Oggites do, at the end of a knife. A severed bear's paw is supposed to have curative powers--relieving pain and healing piles.

Fennec the Fox is the god of craft, cunning and to a lesser extent deceit. He is worshipped in Firth where such traits are considered laudable. In the northern continent, Fennec is believed to be the patron of all merchants, and of thieves.

Brigitta (pronounced with a soft `g' sound), is the only major Northern goddess. Her symbol is the dove or a single sheaf of wheat. She is goddess of peace and fecundity and the mother of the moons. She is mainly worshipped in Shalop and northern Lavanthia. She is patroness of the healers's craft.

Apsu, the Devourer and Serpent King, is worshipped in Quattara and the regions around the Miasmic Swamp of Abdha. Accepted patron of all slavers, and indigestion, Apsu is believed by many to be a god of inherent evil. Thus to a lesser extent, he is the patron of assassins, usurers, insurance salesmen and used dung-camel dealers. Sala, the female manifestation (and wife) of Apsu, worshipped in Abdha and Hamadan. Symbol, snake devouring its tale. Neither good nor evil, she is neutral. She claims rulership over all cycles, hence rules the annual floods and the movement of the planets.

Ramman, the formless one, is primary god of Shamir and a secondary god in Hamadan. The formless one's name must not be spoken. Blasphemers have their tongues cut out for the first offence, and, following such punishment there never is a second one. Quattareans, with typical disrespect, use the term often-- their favourite oath being: "By Ramman's beard."

There are additional minor deities worshipped in the various regions. Often these are the offspring of other gods--such as Ares son of Og and Brigitta. They are referred to as godlings. Where magic is strong, especially near the stone circles , elementals are held sacred. Often deities vie for supremacy and "religious conflict" is common. Of all the crafts, only the Wizards reject the concept of a patron deity. Believing they are "above that sort of thing", they claim all gods as their own. 


GOD            SYMBOL         DOMINION       COUNTRIES       PATRON
GODDESS                                      OF WORSHIP




Og             Hammer         War & Iron     Norvon          Berserkers,                                              Szatmar         adventurers                                                              & mercenaries.
Ullr           The Bear       Perseverance   Uri,            Nobility                               & strength
Fennec         The Fox        Craft,         Firth           Merchants,                                cunning                        & thieves.                               & deceit       
Brigitta*      The dove       Peace,         Shalop          Healers's craft.                Sheaf of       healing        Lavanthia                wheat          & fecundity          
Apsu           Serpent        Evil           Quattara        Slavers, the Devourer                  & indigestion  Abdha           assassins,                                                              usurers,                                                              insurance                                                              salesmen & used                                                              dung-camel                                                               dealers.
Sala           Snake eating   Neutrality     Abdha           Farmers (wife of Apsu)   its tail     Cycles         Hamadan
Ramman         Formless                      Shamir          Herdsman                                              Hamadan * Mother of the moons

The current gods are common to all species. For example, man and elves alike honour Brigitta, but the ways of worship differ between the two. Elves, with their prolonged lives and isolated from human contagion, venerate her in her manifestation as the goddess of fertility. Man, subject to infirmity and disease, focus upon her curative powers.

While there are additional deities revered in the outlying regions. Often these are the offspring of other gods--such as Ares, son of Og and Brigitta. They are referred to as godlings. Where magic is strong, especially near the stone circles, elementals are held sacred. Often deities vie for supremacy and "religious conflict" is common.

The Hierarchy of Immortals

Each plane is self-regulated, with a self-elected (or self- appointed) leader, and each group has specific rules and regulations. Often, though, certain groups will merge. Thus there are the elemental codes which cover all the elements, and the Night plane swears fealty to the Demon King. Only the gods are an exception, since they can rarely agree on anything.

Still this is not to say that the immortal planes are without structure, albeit a bewildering one. The planes, after a fashion are divided into gradations of magic and power, starting at the centre with the weakest and going to the outer plane which is the strongest. The gravitational pull dragged elemental earth to the innermost strata. Contained therein, are the feeblest of all species--not only animals, but also man. Travelling outward through the planes, one can perceive the expansion of power. So sorcerous puissance increases the further from the center one gets, and the creatures within that plane gain in strength and abilities over the one previous.

Elemental magic may seem awesome to the mortal eye. It is, in fact, puny in comparison to that of the gods, goddess and godlings who inhabit the eighth plane. Thus, it took the combined strength of all the elementals (not to mention the permission of the gods) to crack time's gate for a day. But a single god--or in this case goddess, Sala--could, by giving a little twirl, turn time back in upon itself. Sala, however, has an advantage in that she is the goddess of cycles, claiming rulership over the daily rotations and the seasons.

The classification of magic and magical abilities of mortal and immortal is outlined below beginning with the weakest:

Man is not without power, though, with in this structure, for it is man's belief in a particular god that gives it vigour and vitality. Thus, a god or goddess loses strength when man's faith wanes. As a result, new gods are born, and the old forgotten gods and goddess retreat into early retirement, generally in a huff, and refusing to traffic with any plane beyond their own.
 
 



 
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